contact@ericdelmonico.com
Raised $17,570 on Kickstarter! Click HERE to check out the Kickstarter page, HERE to check out the Nintendo eShop page, and HERE to check out the Steam page
PBR Renderer made for the class Foundations of Graphics Programming. Utilizes C++/DirectX 11/HLSL
Supports modern graphics features such as shadow mapping, environment mapping, normal/metalness/roughness maps, etc.
Role: C# Gameplay Programmer
Click here to play!
How to play: Watch the pattern that flashes on the boxes in front of you, and try to replicate that pattern by clicking on the correct boxes before the wall hits you!
Role: C# Gameplay Programmer
Click here to see my presentation on the tech of this project!
Role: Unity C# Programmer
Click here to see the full game!
Role: C# Programmer
Click here to play!
How to play: Move with the w, a, s, and d keys to navigate through the maze and acquire keys! Get all four keys back to the door in the starting area and you win! In the meantime, be mindful of the being that lurks in the maze...
Role: C# Programmer, 3D Artist
Click here to play!
How to play: Navigate the dream with w, a, s, and d keys. Look at an object and press the e key to interact with it. Solve all of the puzzles and gather keys in order to escape your dream and wake up before class!
Role: C# Gameplay Programmer, 3D/2D Artist
Click here to play!
How to play: Navigate to the "How to play" section of the in-game menu for instructions.
Role: C# Gameplay Programmer, Level Designer
Click here to play!
How to play: Use the w, a, s, and d keys to move. Click on the enemies when they're within range to damage them. Try to make it to the last round without your box fort being destroyed!
Role: C# Gameplay Programmer
Download the Raycasting Engine
(To run - unzip the file and run the .exe file in the resulting folder)
I was the solo developer on this one--it's a 2D raycasting engine made in the C# MonoGame framework. It's based off of vector math and trig, and has had many many iterations to simplify equations as much as possible.
Role: C# Gameplay Programmer
Click here to play!
How to play: W, A, S, D to move, E to interact. Find the 3 mementos (they are the source of the whispering).
Role: C# Gameplay Programmer
Click here to play!
How to play: Navigate the how to play section from the main menu.
Role: C# Gameplay Programmer
Download Highway115
(To run - unzip the file and run the Highway115.exe file in the Highway115 folder)
How to play: See Controls section of main menu for controls. Your objective in this game is to beat the golden wheel boss in each level. To accomplish this, move and shoot to the beat!
Role: C# Gameplay Programmer